万智牌®:基石构筑发布释疑(通则与新牌部分)
- # 万智牌
- # 万智牌:竞技场
此内容翻译自卫生纸官网
译者注:这系列的机制应该没啥需要释疑的地方……不过我训练了个翻译大模型,正好用这个简单的系列试试看。
单卡部分的释疑使用人工智能完成,只包括了FDN的133张新牌和J25的56张新牌。
我不知道直接把带格式的文本复制到营地编辑器里会发生什么事情,总之如果格式爆炸了的话可以移步我的博客查看:https://lib.sbwsz.com/archives/foundations-release-notes.html
文档更新于2024年8月23日
本「发布释疑」文章当中含有与万智牌新系列发布相关之信息,同时集合该系列牌张中所有厘清与判定。随着新机制与互动的不断增加,新的牌张不免会让牌手用错误的观念来解读,或是混淆其用法;此文之目的就在于厘清这些常见问题,让牌手能尽情享受新牌的乐趣。随着新系列发售,万智牌的规则更新有可能让本文的资讯变得过时。请至 Magic.Wizards.com/Rules 来了解最新的规则。
「通则释疑」段落内含牌张允用范围资讯,并解释本系列中的机制与概念。
「单卡解惑」段落则为牌手解答本系列牌最重要,最常见,以及最易混淆的疑问。「单卡解惑」段落将为您列出完整的规则叙述。惟因篇幅所限,仅列举本系列部分的牌。
通则释疑
牌张允用范围
万智牌:基石构筑系列中印制之系列代码为FDN的牌张可在以下赛制中使用:标准、先驱、摩登,此外也能用于指挥官及其他赛制。自系列发售始,标准赛制中将可使用下列牌张系列:多明纳里亚:众志成城,兄弟之战,非瑞克西亚:万界归一,邪军压境,邪军压境:终战回响,艾卓仙踪,依夏兰迷窟,卡洛夫庄园谋杀案,光雷驿镖客、斑隆洛、暮悲邸:鬼屋惊魂以及万智牌:基石构筑。
其上印制之系列代码为FDC、编号为1-3的万智牌:基石构筑复出牌张可以用于该牌原本允用的赛制。
「特别登场」牌张则是从各种不同地方来到本系列的重印牌张。你肯定猜不到是谁或有什么会露面!在万智牌:基石构筑中有十张特别登场牌张。它们的系列代码是 SPG,只能用于该牌原本允用的赛制。
对于万智牌:基石构筑速战产品中的牌张:其上印制之系列代码为J25、编号为1-56的牌张可以在以下赛制中使用:指挥官、特选和薪传;其上印制之系列代码为J25、编号为57-780的复出牌张则只能用于该牌原本允用的赛制。
请至 Magic.Wizards.com/Formats 查询各种赛制可用牌张系列与禁用牌的完整列表。
请至 Magic.Wizards.com/Commander 查询有关指挥官玩法的详情。
请至 Locator.Wizards.com 查询你附近的活动或贩售店。
规则更新:移除伤害分配顺序
秉承第六版和万智牌2010等版本的优良传统,我们对游戏规则进行了调整,以便让万智牌更容易上手,同时又不影响其战略深度。随着万智牌:基石构筑的发布,我们将从游戏中移除战斗伤害分配顺序。有的朋友可能还记得万智牌2010中引入的这一规则,这是和战斗伤害不再使用堆叠一起发生的(如果你不知道这是什么意思,别担心;你不再需要了解它了!)
牌手现在不需要将多个阻挡同一生物的阻挡生物(或在极少数情况下,多个攻击生物被同一生物阻挡)排列成特定顺序,然后按照顺序对它们造成伤害,而是可以简单地以牌手选择的任何方式在这些生物之间分配战斗伤害。伤害分配将在战斗伤害步骤中,造成伤害之前进行。没有牌手有机会在分配战斗伤害和造成战斗伤害之间作出任何行动。
具有践踏异能的生物仍然需要对所有阻挡它们的生物分配致命伤害,然后再将多余的伤害分配给它们正攻击的牌手、鹏洛客或是战役。同时具有践踏和死触异能的生物仍然只需要分配1点伤害给每个阻挡它们的生物,就能将剩余的伤害分配给它们正攻击的牌手、鹏洛客或是战役。
如果您想了解这些新规则的实际应用,万智牌:基石构筑机制文章给出了示例,您可以前往查看。
关于提示文字的提示
虽然万智牌:基石构筑中的卡牌适合各个经验水平的牌手进行游戏和轮抽,但我们还是采取了一些措施帮助新牌手和回归牌手弄清已有的关键字机制。具体来说,我们甚至为万智牌中最常见的机制提供了提示文字,以确保牌手得到有趣、易懂的游戏体验。如果您是万智牌的新牌手或是回归牌手,欢迎您!提示文字(以斜体字出现在卡牌上,解释异能或机制如何运作)、这篇文章以及其他类似文章,都旨在帮助您理解游戏的运作并解答常见问题。如果您已经是资深牌手,也可以利用这些提示文字和本文中的释疑来帮助朋友更好地理解游戏。说不定您自己也能学到一二呢!
模板更新:减少规则文本中牌名的使用
随着万智牌:基石构筑的发售,我们将对卡牌模板进行一些非功能性修改,以提高文本的明确性。大部分都是小改动,但有一处改动非常普遍,因此在此值得一提:我们将减少规则文本中牌名的使用。这将更清晰地表明,以牌名指代物件的异能只适用于该物件,而非其他具有相同名称的物件。你现在会经常看到「此生物」「此咒语」「此牌」「此灵气」等用语,而不是牌名,具体取决于卡牌的类别或副类别、异能的性质以及生效的区域。但也有一些例外,最显著的是传奇永久物,它们的规则文本中将继续使用牌名(或是牌名的缩写)。
印制于万智牌:基石构筑中的卡牌将使用新模板,但印制于万智牌:基石构筑速战,系列代码为J25的卡牌尚未更新。它们的模板以及Oracle数据库中的旧卡牌模板将随着新系列发售而更新。
城门巨像
{8}
神器生物~组构体
8/8 你每操控一个门,此咒语便减少{1}来施放。
此生物不能被力量等于或小于2的生物阻挡。
每当一个由你操控的门进场时,你可以将此牌从你的坟墓场置于你的牌库顶。
冲击震颤
{1}{R}
结界
每当一个由你操控的生物进场时,此结界向每位对手各造成1点伤害。
伊捷公会门
地
此地须横置进场。
{T}:加{U}或{R}。
复出关键字异能:返照
返照这一复出机制让牌张有机会再度发挥作用。
鼠群复仇
{2}{B}{B}
法术
你坟墓场中每有一张生物牌,便派出一个已横置的1/1黑色老鼠衍生生物。
返照{2}{B}{B}(你可以从你坟墓场施放此牌,并支付其返照费用,然后将它放逐。)
再次考虑
{1}{U}
瞬间
抓一张牌。
返照{2}{U}(你可以从你坟墓场施放此牌,并支付其返照费用,然后将它放逐。)
- 「返照[费用]」的字样意指:「你可以从你的坟墓场施放此牌,并支付[费用],而非支付其法术力费用。」以及「若其返照费用已支付,当此牌将于任何时机下离开堆叠时,改为将它放逐,而非置入任何地方。」
- 必须遵循其时机限制和许可,包括其牌张类别所具有者。举例来说,在你能如常施放法术的时机下,你才能以返照的方式施放法术。
- 要计算咒语的总费用,先从要支付的法术力费用或替代性费用开始(例如返照费用),加上费用增加的数量,然后再减去费用减少的数量。咒语的法术力值仅由其法术力费用决定,与施放该咒语时所支付的总费用无关。
- 以返照方式施放的咒语在之后一定会被放逐,不论它是结算了,被反击,或以其他方式离开堆叠。
- 就算咒语由于某种原因未经施放就被置入你的坟墓场,你也能利用其返照异能施放之。
- 如果具返照异能的牌是于你的回合中进入你的坟墓场,则你能在其他牌手有所行动之前再度施放之(在你能合法施放它的情况下)。
复出关键字异能:增幅
具有增幅的咒语允许你支付额外费用来获得替代或是额外效应。
闪电迸发
{R}
瞬间
增幅{4}(你施放此咒语时可以额外支付{4}。)
闪电迸发对任意一个目标造成2点伤害。如果此咒语已增幅,则改为它造成4点伤害。
群落糙节兽
{1}{G}
生物~野兽
2/2
增幅{2}{G}(你施放此咒语时可以额外支付{2}{G}。)
如果此生物已增幅,则它进场时上面有两个+1/+1指示物。
每个由你操控且其上有+1/+1指示物的生物均具有践踏异能。(它造成之过量战斗伤害能对所攻击的牌手或鹏洛客造成之。)
- 如果已支付某咒语的增幅费用,则该咒语「已增幅」。
- 增幅异能不会让你支付增幅费用超过一次。
- 如果你未经施放,便将具增幅异能的永久物径直放进战场,则你不能增幅之。
- 如果你在堆叠中复制已增幅的咒语,则该复制品也已增幅。如果所复制的咒语是永久物咒语,则该复制品进场时所成为的衍生物也已增幅。
- 如果某牌或衍生物是当作已在战场上的其他永久物之复制品来进入战场,则所得的复制品永久物会是未增幅的状态,就算原版永久物已增幅也是如此。
- 要计算咒语的总费用,先从要支付的法术力费用(或替代性费用,如果有其他牌的效应允许你改为支付此类费用的话)开始,加上费用增加的数量(例如增幅异能),然后再减去费用减少的数量。该咒语的总法术力费用仅由其法术力费用来确定,与施放咒语时具体支付的总费用数量无关。
复出机制:食品
食品是出现于某些印制牌张和食品衍生物上的神器类别,它们是具有「{2},{T},牺牲此衍生物:你获得3点生命」的衍生神器。
纳饼入炉
{2}{B}{B}
法术
消灭目标生物。派出一个食品衍生物。(它是具有「{2},{T},牺牲此神器:你获得3点生命」的神器。)
热切掘菌猪
{2}{G}
4/2
生物~野猪
践踏(此生物造成之过量战斗伤害能对所攻击的牌手或鹏洛客造成之。)
每当此生物对任一牌手造成战斗伤害时,派出一个食品衍生物。(它是具「{2},{T},牺牲此衍生物:你获得3点生命」的神器。)
- 食品是神器类别。尽管某些生物的类别栏中也会注记有此类别,「食品」并非生物类别。
- 如果有效应提及「一个食品」,则其意指任意一个食品神器,而非仅限食品衍生神器。举例来说,你能够牺牲勇敢饼人(一个神器生物~食品/魔像)来起动马利夫骑兵的异能(其费用中有「牺牲一个食品」的异能)。你不能牺牲一个食品来支付多个费用。例如,你不能牺牲一个食品衍生物来起动它自己的异能的同时也起动马利夫骑兵的异能。
- 某些让你派出食品衍生物的咒语需要指定目标。如果该咒语的所有目标都成为不合法目标,则该咒语便不会结算,你也不会派出任何食品。
- 无论如何,请不要将美味的卡牌本身当作食品吃掉。
复出异能提示:地落
与关键字不同,异能提示本身并没有实际的规则涵义。异能提示会以斜体字呈现,且有助于将具有相同或相似功能的异能归类。地落此异能提示,便标明了每当一个由你操控的地进场时,会得到好处的那些异能。
妖精誓巨人
{3}{G}{G}
生物~巨人
5/3
延势(此生物能阻挡具飞行异能的生物。)
地落~每当一个由你操控的地进场时,派出一个1/1绿色妖精/战士衍生生物。
攫物巨海兽
{4}{U}{U}
生物~巨海兽
5/6
地落~每当一个由你操控的地进场时,横置目标由对手操控的生物并在其上放置一个晕眩指示物。(如果其上有晕眩指示物的永久物将成为未横置,则改为从其上移去一个晕眩指示物。)
复出异能提示:突击
突击此异能提示将在意你本回合是否攻击过的异能归为一类。
登舰鬼怪
{2}{R}
生物~鬼怪/海盗
3/2
突击~如果你本回合中攻击过,则此生物进场时上面有一个+1/+1指示物。
午夜茶点
{2}{B}
结界
突击~在你的结束步骤开始时,若你本回合中攻击过,则派出一个食品衍生物。(它是具「{2},{T},牺牲此衍生物:你获得3点生命」的神器。)
{2}{B},牺牲此结界:目标对手失去X点生命,X为你本回合中获得过的生命数量。
- 突击异能只留意你是否曾以生物攻击。它不在乎你实际用来攻击的生物数量,也不在乎这些生物攻击的是哪位对手、由对手操控的哪个鹏洛客或是战役。
- 突击异能会检查你在这整个回合是否曾以生物攻击。用以攻击的生物不一定要仍留在战场上。类似地,该生物所攻击的牌手不一定要仍在游戏中,所攻击的鹏洛客也不一定要仍在战场上。
- 部分突击异能会在你的结束步骤开始时触发。如果你在该回合中曾以生物攻击,这类异能便会触发,就算在你进行攻击时该具突击异能的牌还不在战场上也是一样。
复出机制:门
十个于再访拉尼卡环境中首度登场的公会门这一组合,在万智牌:基石构筑的Starter Collection中复出。
古鲁公会门
地
此地须横置进场。
{T}:加{R}或{G}。
- 「门」此副类别并没有特殊的规则含义,但其他咒语和异能可能会提及它。
- 门并非基本地类别。
单卡解惑
深渊索命魔
生物~恶魔/邪术师
{T}:将目标生物从坟墓场放逐,且须为本回合中进入该处者。派出一个为其复制品的衍生物,但其额外具有梦魇此类别。然后放逐所有由你操控的其他梦魇衍生物。
- Except for the listed exception, the token created by Abyssal Harvester's ability copies exactly what was printed on the original card and nothing else. It doesn't copy information about the object that card was before it was put into that graveyard.
- 深渊索命魔所产生的衍生物会复制原版牌上所印制的东西而已(但具有所列特例)。它不会复制该牌在进入坟墓场前的物件信息。
- The token is a Nightmare in addition to its other creature types. This is a copiable value of the token that other effects may copy.
- 该衍生物会额外具有梦魇此生物类别。此为该衍生物的可复制特征值,且其他效应可以复制。
- If a card copied by the token had any "when this creature enters" abilities, the appropriate token also has those abilities and will trigger them when it's created. Similarly, any "as this creature enters" or "this creature enters with" abilities that the token has copied will also work.
- 如果该衍生物所复制的牌上具有任何「当此生物进场时」异能,则相应的衍生物也具有这些异能,且会在派出时触发。类似地,衍生物所复制的任何「于此生物进场时」或「此生物进场时上面有…」异能也都会生效。
- Abyssal Harvester's ability will exile all other Nightmare tokens you control, not just Nightmare tokens created with Abyssal Harvester's ability.
- 深渊索命魔的异能会放逐所有由你操控的其他梦魇衍生物,而不仅限于以深渊索命魔之异能派出者。
嘲命者阿列莎
传奇生物~人类/战士
先攻
每当阿列莎攻击时,在其上放置一个+1/+1指示物。
突击~在你的结束步骤开始时,若你本回合中攻击过,则将目标法术力值等于或小于阿列莎力量的生物牌从你坟墓场移回战场。
- If the mana cost of a creature card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.
- 如果你坟墓场中某张生物牌的法术力费用包括{X},则在确定其法术力值时,X为0。
- If another effect causes Alesha's power to be less than the mana value of the target card as its last ability tries to resolve, it won't resolve and none of its effects will happen.
- 如果于阿列莎的最后一个异能试图结算时,另一个效应使得阿列莎的力量小于该目标牌的法术力值,则该异能不会结算,且其所有效应都不会生效。
始牙阿拉博
传奇生物~猫/圣者
由你操控的其他猫得+1/+1。
每当阿拉博或另一个由你操控且非衍生物的猫进场时,派出一个1/1白色的猫衍生生物。
- If Arahbo enters at the same time as one or more nontoken Cats you control, its last ability will trigger once for each of those Cats (as well as itself).
- 如果阿拉博与一个或数个由你操控且非衍生物的猫同时进场,则每有一个此类猫(包括阿拉博本身),其最后一个异能便会触发一次。
秘法顿悟
瞬间
如果你操控法术师,则此咒语减少{1}来施放。
抓三张牌。
- To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
- 要计算咒语的总费用,先从要支付的法术力费用或替代性费用开始,加上费用增加的数量,然后再减去费用减少的数量。无论施放咒语的总费用为何,该咒语的法术力值都不会改变。
符文大法师
生物~巨人/法术师
你施放的瞬间与法术咒语减少{1}来施放。
每当你施放瞬间或法术咒语时,抓一张牌。
- Archmage of Runes's first ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay to cast instant and sorcery spells.
- 符文大法师的第一个异能不会改变任何咒语的法术力费用或法术力值。它只会改变你施放瞬间和法术咒语时需要支付的总费用。
- Archmage of Runes's first ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that spell.
- 符文大法师的第一个异能无法减少你为咒语支付的有色法术力数量。它只会减少该咒语一般法术力的部分。
- Archmage of Runes's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
- 符文大法师的最后一个异能会比触发它的咒语先一步结算。就算该咒语被反击,或因故离开堆叠而未能结算,此异能仍会结算。
开路悍扫龙
生物~恐龙
警戒(此生物攻击时不需横置。)
每当你以三个或更多生物攻击时,在目标由你操控的生物上放置一个+1/+1指示物。
- The value of X is determined only once, as Ashroot Animist's last ability resolves. The value of the bonus won't change later in the turn if Ashroot Animist's power changes.
- X的数值于阿树灵操灵的最后一个异能结算时确定一次。就算阿树灵操灵的力量在该回合稍后时段中发生变化,所得到的加成数值也不会改变。
- If Ashroot Animist leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine the value of X.
- 如果阿树灵匠在其最后一个异能结算前就已离开战场,则利用其最后在战场上时的力量来决定X的数值。
烬根物灵师
生物~蜥蜴/德鲁伊
践踏
当此生物攻击时,直到回合结束,另一个目标由你操控的生物获得践踏异能且得+X/+X,X为此生物的力量。
- The value of X is determined only once, as Ashroot Animist's last ability resolves. The value of the bonus won't change later in the turn if Ashroot Animist's power changes.
- X的数值于烬根物灵师的最后一个异能结算时确定一次。就算烬根物灵师的力量在该回合稍后时段中发生变化,所得到的加成数值也不会改变。
- If Ashroot Animist leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine the value of X.
- 如果烬根物灵师在其最后一个异能结算前就已离开战场,则利用其最后在战场上时的力量来决定X的数值。
兽缘巡林客
生物~妖精/游侠
践踏(此生物造成之过量战斗伤害能对所攻击的牌手或鹏洛客造成之。)
每当另一个由你操控的生物进场时,此生物得+1/+0直到回合结束。
- If Beast-Kin Ranger enters at the same time as one or more other creatures you control, its last ability will trigger for each of those other creatures.
- 如果兽缘巡林客与一个或数个由你操控的其他生物同时进场,则每有一个此类其他生物,兽缘巡林客的最后一个异能便会触发一次。
滚滚啸魂
生物~精怪
飞行
当此生物进场时,磨三张牌。(将你牌库顶的三张牌置入你的坟墓场。)
门槛~只要你坟墓场中有七张或更多牌,此生物便得+2/+1。
- Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Billowing Shriekmass may become lethal if the number of cards in your graveyard falls below seven.
- 由于标记在生物上的伤害要到回合结束时才会移除,因此滚滚啸魂受到之非致命伤害,可能会因为你坟墓场中牌张数量降到七张以下而变成致命伤害。
渎神勒令
法术
如果战场上有十三个或更多生物,则你可以支付{B},而不支付此咒语的法术力费用。
每位牌手各牺牲十三个依其选择的生物。
- If a player controls fewer than thirteen creatures when Blasphemous Edict resolves, they will sacrifice all of their creatures.
- 如果在渎神勒令结算时,某牌手操控的生物数量少于十三个,则该牌手会牺牲其所有生物。
- Starting with the player whose turn it is, each player in turn order chooses which creatures they will sacrifice, then all the creatures chosen by all players are sacrificed at the same time. Players get to know the choices made by players who chose before them.
- 从轮到该回合的牌手开始,每位牌手按照回合顺序依次选择要牺牲的生物,然后所有牌手同时牺牲所有牌手所选的生物。牌手会知道在自己之前作出选择的牌手所作的选择为何。
嗜血征服者
生物~吸血鬼/骑士
飞行,死触
每当任一对手失去生命时,你获得等量的生命。(伤害会导致失去生命。)
- Damage dealt to an opponent causes that opponent to lose life. An opponent paying life also causes loss of life.
- 对手受到的伤害会使其失去生命。对手支付生命也会使其失去生命。
- If you and an opponent both lose life simultaneously, and this causes your life total to become 0 or less, you'll lose the game before Bloodthirsty Conqueror's triggered ability can resolve.
- 如果你和对手同时失去生命,且这会使你的总生命成为0或更少,则在嗜血征服者的触发式异能结算前,你就已经输掉这盘游戏。
力量突长
瞬间
将目标生物的力量加倍直到回合结束。
返照{4}{R}{R}(你可以从你坟墓场施放此牌,并支付其返照费用,然后将它放逐。)
- To double a creature's power, that creature gets +X/+0, where X is that creature's power when Bulk Up resolves.
- 将某生物的力量加倍之流程为:该生物得+X/+0,X为该生物在力量突长结算时的力量。
咳笑游掠者
生物~鬣狗/浪客
守护{2}(每当此生物成为由对手操控之咒语或异能的目标时,除非该牌手支付{2},否则反击之。)
丧心~在你的结束步骤开始时,若本回合中有生物死去,则在此生物上放置一个+1/+1指示物。
- Cackling Prowler's last ability will check as the end step starts to see if a creature died this turn. If none did, the ability won't trigger at all.
- 咳笑游掠者的最后一个异能会于结束步骤开始时检查本回合中是否有生物死去。如果没有,则该异能根本不会触发。
养猫人
生物~人类/市民
当此生物进场时,派出一个食品衍生物。(它是具「{2},{T},牺牲此衍生物:你获得3点生命。」的神器。)
每当你于你的每个回合首度获得生命时,派出一个1/1白色的猫衍生生物。
- Cat Collector's last ability triggers just once and creates just one Cat token for the first life-gaining event on each of your turns, no matter how much life you gain.
- 养猫人的最后一个异能只会触发一次,且在你每个回合的第一个获得生命事件中只会派出一个猫衍生物,无论你获得了多少生命都是如此。
- If you gain life during your turn before Cat Collector is on the battlefield, its last ability won't trigger that turn even if you gain life again later in the turn.
- 如果你在你的回合中于养猫人进场之前就获得过生命,则就算你在该回合稍后时段再次获得生命,其最后一个异能也不会触发。
天界铠甲
神器~武具
闪现(你可以于你能够施放瞬间的时机下施放此咒语。)
每当此武具进场时,将它贴附在目标由你操控的生物上。该生物获得辟邪与不灭异能直到回合结束。
佩带此武具的生物得+2/+0且具有飞行异能。
佩带{3}{W}({3}{W}:贴附在目标由你操控的生物上。只能于法术时机佩带。)
- Attaching Celestial Armor to a creature that has already been blocked won't cause it to become unblocked, even if one or more of the blocking creatures don't have flying or reach.
- 将天界铠甲贴附在已被阻挡的生物上,不会使其成为未受阻挡,就算阻挡该生物的其中一个或数个生物不具有飞行或延势异能也是一样。
- If a creature gains hexproof in response to a spell or ability controlled by an opponent that only targets that creature, then when that spell or ability tries to resolve, all of its targets will be illegal. As a result, that spell or ability won't resolve and none of its effects will happen.
- 如果某生物在由对手操控且仅以该生物为目标的咒语或异能上回应获得了辟邪异能,则当该咒语或异能试图结算时,其所有目标都会不合法。结果,该咒语或异能不会结算,且其所有效应都不会生效。
章人墨法师
生物~章鱼/法术师
当此生物进场时,刺探3。(检视你牌库顶的三张牌,然后将其中任意数量的牌置入你坟墓场,其余则以任意顺序置于你牌库顶。)
门槛~只要你坟墓场中有七张或更多牌,此生物便不能被阻挡。
- Once Cephalid Inkmage has been blocked, reaching a total of seven or more cards in your graveyard won't cause it to become unblocked.
- 一旦章人墨法师已被阻挡,此时你坟墓场中的牌张数量达到七张或更多,也不会使其成为未受阻挡。
塑焰茜卓
传奇鹏洛客~茜卓
+2:加{R}{R}{R}。放逐你牌库顶的三张牌。选择一张。本回合中,你可以使用该牌。
+1:派出一个衍生物,此衍生物为目标由你操控的生物之复制品,但它具有敏捷与「在结束步骤开始时,牺牲此衍生物。」
-4:茜卓对任意数量的目标生物和/或鹏洛客造成共8点伤害,你可以任意分配。
- Chandra's first ability is not a mana ability. It uses the stack and players can respond to it.
- 茜卓的第一个异能不是法术力异能。它会用到堆叠,且牌手可以回应。
- You pay all costs and follow all timing rules for cards played with the permission granted by Chandra's first ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
- 你利用茜卓第一个异能所赋予的许可来使用牌时,仍须支付所有费用并遵循所有时机规则。举例来说,如果所放逐的牌是地牌,则你只能在你的行动阶段中且堆叠为空的时候使用之。
- The token created by Chandra's second ability copies exactly what was printed on the original creature and nothing else, with the listed exceptions (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. If it is a Vehicle, it is not crewed.
- 茜卓第二个异能派出的衍生物只会复制原版生物上所印制的东西而已,但具有所列特例(除非该生物也复制了其他东西或是个衍生物;后文将详述)。它不会复制下列状态:该生物是否为横置,它上面有没有指示物、贴附了灵气或武具,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。如果它是个载具,则它未搭载。
- If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token, with the listed exceptions.
- 如果所复制的生物是个衍生物,则派出的衍生物会复制派出该衍生物的效应原本所注明的特征,但具有所列特例。
- If the copied creature is copying something else, then the token enters as whatever that creature copied, with the listed exceptions.
- 如果所复制的生物本身已经复制了别的东西,则该衍生物进场时,会是所选的生物已经复制的样子,但仍具有所列特例。
- Any enters abilities of the copied creature will trigger when the token enters. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the copied creature will also work.
- 当此衍生物进场时,所复制的生物之任何进场异能都会触发。所复制的生物上面任何「于[此永久物]进场时」或「[此永久物]进场时上面有…」的异能也都会生效。
- You choose the targets and how damage will be divided as you activate Chandra's last ability. Each chosen target must receive at least 1 damage.
- 于你起动茜卓的最后一个异能时,便一并选择目标并决定伤害分配方式。每个目标至少要分配1点伤害。
- If some of the targets of Chandra's last ability become illegal, the original division of damage still applies, but the damage that would have been dealt to illegal targets isn't dealt at all.
- 如果茜卓最后一个异能的部分目标成为不合法目标,则原本的伤害分配方式依然适用,只是原本要对已成为不合法目标者造成的伤害不会造成。
利爪尽出
瞬间
你每操控一个猫,此咒语便减少{1}来施放。
由你操控的生物得+2/+2直到回合结束。
- To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
- 要计算咒语的总费用,先从要支付的法术力费用或替代性费用开始,加上费用增加的数量,然后再减去费用减少的数量。无论施放咒语的总费用为何,该咒语的法术力值都不会改变。
勇气鬼怪
生物~鬼怪
每当此生物于你操控力量等于或大于4的生物攻击时,直到回合结束,此生物得+1/+0且获得威慑异能。(它只能被两个或更多生物阻挡。)
- If you controlled a creature with power 4 or greater when you declared Courageous Goblin as an attacker, it doesn't matter whether you still control one as its ability resolves. Courageous Goblin will still get +1/+0 and gain menace until end of turn.
- 如果你在宣告勇气鬼怪为攻击者时操控了力量等于或大于4的生物,则你在其异能结算时是否仍操控此类生物并不重要。勇气鬼怪仍会得+1/+0并获得威慑异能直到回合结束。
裂响独眼巨人
生物~独眼巨人/法术师
每当你施放非生物咒语时,此生物得+3/+0直到回合结束。
- An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
- 注记于「当牌手施放咒语时」触发的异能会比触发它的咒语先一步结算。就算该咒语被反击或因故离开堆叠而未能结算,此异能仍会结算。
墓穴食客
生物~灵俑
威慑(此生物只能被两个或更多生物阻挡。)
门槛~每当此生物攻击时,若你坟墓场中有七张或更多牌,则此生物得+2/+0直到回合结束。
- Crypt Feaster's threshold ability checks your graveyard at the moment it would trigger to see if you have seven or more cards in your graveyard. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't have seven or more cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
- 墓穴食客的门槛异能,会在它将触发的时刻检查你的坟墓场,看看你是否有七张或更多牌。如果没有,则该异能根本不会触发。如果触发了此异能,则于它试图结算时,会再进行一次检查。如果在该时刻你的坟墓场中没有七张或更多牌,则该异能不会结算,且其所有效应都不会生效。
水晶屏障
神器生物~墙
守军(此生物不能攻击。)
你具有辟邪异能。(你不能成为由对手操控之咒语或异能的目标。)
防止将对由你操控的其他生物造成之所有非战斗伤害。
- If Crystal Barricade and other creatures you control would be dealt noncombat damage at the same time, the damage that would be dealt to your other creatures is prevented even if the damage being dealt to Crystal Barricade is lethal damage.
- 如果水晶屏障和其他由你操控的生物将同时受到非战斗伤害,则就算水晶屏障将受到致命伤害,仍会防止将对其他生物造成的伤害。
监命史芬斯
生物~史芬斯
此咒语不能被反击。
飞行
当此生物进场时,检视你牌库顶的五张牌,并将它们分成牌面朝下和牌面朝上各一堆。任一对手选择其中一堆。将该堆牌置于你手上,另一堆则置入你的坟墓场。
- A spell or ability that counters spells can still target Curator of Destinies. When that spell or ability resolves, Curator of Destinies won't be countered, but any additional effects of the countering spell or ability will still happen.
- 能够反击咒语的咒语或异能仍能指定监命史芬斯为目标。当这类咒语或异能结算时,监命史芬斯不会被反击,但反击咒语或异能的其他效应仍会生效。
- You may split the cards into one pile of five and one pile of zero. The pile of five cards could be the face-up pile or the face-down pile. The opponent may choose the empty pile to be put into your hand.
- 你可以将这些牌分成一堆五张和一堆零张。五张牌的那一堆可以是牌面朝上或牌面朝下的那一堆。对手可以选择将空的那一堆置于你手上。
- You decide which opponent chooses the pile while resolving Curator of Destinies's last ability.
- 于结算监命史芬斯的最后一个异能时,你决定由哪位对手来选择牌堆。
- If the opponent chooses the face-down pile to be put into your hand, you don't have to reveal the cards in that pile.
- 如果对手选择将牌面朝下的那堆牌置于你手上,则你不必展示该堆中的牌。
耀光天使
生物~天使
飞行
每当另一个由你操控的生物进场时,你获得1点生命。
- If Dazzling Angel enters at the same time as one or more other creatures you control, its last ability triggers for each of those other creatures.
- 如果耀光天使与一个或数个由你操控的其他生物同时进场,则每有一个此类其他生物,耀光天使的最后一个异能便会触发一次。
惧翼食腐鸟
生物~梦魇/鸟
飞行
每当此生物进场或攻击时,抓一张牌,然后弃一张牌。
门槛~只要你坟墓场中有七张或更多牌,此生物便得+1/+1且具有死触异能。
- Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Dreadwing Scavenger may become lethal if the number of cards in your graveyard falls below seven.
- 由于标记在生物上的伤害要到回合结束时才会移除,因此惧翼食腐鸟受到之非致命伤害,可能会因为你坟墓场中牌张数量降到七张以下而变成致命伤害。
电光拟形
法术
派出一个衍生物,此衍生物为目标由你操控的生物之复制品。但它具有敏捷与「在结束步骤开始时,牺牲此衍生物。」
返照{2}{R}{R}(你可以从你坟墓场施放此牌,并支付其返照费用,然后将它放逐。)
- The token created by Electroduplicate copies exactly what was printed on the original creature and nothing else, with the listed exceptions (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
- 电光拟形派出的衍生物所复制的,就只有原版生物上所印制的东西而已,但具有所列特例(除非该生物也复制了其他东西或是个衍生物;后文将详述)。它不会复制下列状态:该生物是否为横置,它上面有没有指示物、贴附了灵气或武具,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。
- If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token, with the listed exceptions.
- 如果所复制的生物是个衍生物,则派出的衍生物会复制派出该衍生物的效应原本所注明的特征,但具有所列特例。
- If the copied creature is copying something else, then the token enters as whatever that creature copied, with the listed exceptions.
- 如果所复制的生物本身已经复制了别的东西,则该衍生物战场时,会是所选的生物已经复制的样子,但仍具有所列特例。
- Any enters abilities of the copied creature will trigger when the token enters. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the copied creature will also work.
- 当此衍生物战场时,所复制的生物之任何进场异能都会触发。所复制的生物上面任何「于[此永久物]战场时」或「[此永久物]战场时上面有…」的异能也都会生效。
暮影圣徒依莲达
传奇生物~吸血鬼/骑士
系命,反瞬间辟邪
只要你的总生命大于你的起始总生命,依莲达便得+1/+1且具有威慑异能。只要你的总生命大于你的起始总生命至少10点,依莲达便再得+5/+5。
- Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Elenda may become lethal if your life total falls below the listed values.
- 由于标记在生物上的伤害要到回合结束时才会移除,因此埃伦达受到之非致命伤害,可能会因为你的总生命降到该数值以下而变成致命伤害。
- If Elenda is dealt damage at the same time that you gain life (most likely because it dealt combat damage to a creature blocking or blocked by it), and your life total becomes greater than one of the listed values, apply the effect of its last ability before considering whether the damage is lethal.
- 如果在你获得生命的同时,埃伦达也受到伤害(最有可能的原因是它对阻挡或被阻挡的生物造成了战斗伤害),且你的总生命成为所列数值之一,则在考虑该伤害是否为致命伤害之前,先让其最后一个异能的效应生效。
- In a Two-Headed Giant game, Elenda's last ability checks your team's life total.
- 在双头巨人游戏中,埃伦达的最后一个异能会检查你队伍的总生命。
博学法师
生物~人类/法术师
每当你抓每回合中你的第二张牌时,在此生物上放置一个+1/+1指示物。
- Erudite Wizard doesn't need to have been under your control when the first card is drawn for its ability to trigger. As long as you control it when you draw your second card in a turn, that ability will trigger.
- 博学法师不需要在你抓第一张牌时就受你操控,其异能便会触发。只要你在该回合抓第二张牌时操控它,该异能就会触发。
明光模范
生物~天使
飞行
每当你获得生命时,在此生物上放置一个+1/+1指示物。
每当你在此生物上放置一个或数个+1/+1指示物时,抓一张牌。此异能每回合只会触发一次。
- Exemplar of Light's second ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
- 无论是耀光天使的1点生命,还是跺地驮药象的4点生命,明光模范的第二个异能都只会因每个获得生命的事件触发一次。
- If Exemplar of Light is dealt lethal damage at the same time that you gain life, it won't receive a counter from its second ability in time to save it.
- 如果明光模范在受到致命伤害的同时获得生命,则它无法及时因其第二个异能获得指示物,也就无法活下来。
- Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Exemplar of Light's second ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
- 每个具系命异能的生物造成战斗伤害,都会分别触发一次获得生命的事件。举例来说,如果两个由你操控且具系命异能的生物同时造成战斗伤害,则明光模范的第二个异能会触发两次。但是,如果某个由你操控且具系命异能的生物同时对数个生物、牌手、鹏洛客和/或战役造成伤害(也许是因为它具有践踏异能,或是被一个以上的生物阻挡),则该异能只会触发一次。
- If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Exemplar of Light's second ability triggers only once.
- 如果你因「每有一个」某东西或「等同于」某东西的数量之总和而获得生命,则这只会算作一个获得生命事件,明光模范的第二个异能只会触发一次。
- In a Two-Headed Giant game, life gained by your teammate won't cause Exemplar of Light's second ability to trigger, even though it caused your team's life total to increase.
- 在双头巨人游戏中,虽然由你队友获得的生命也会增加你队伍的总生命,但这不会触发明光模范的第二个异能。
- Exemplar of Light's last ability triggers whenever you put one or more +1/+1 counters on it for any reason, not just as a result of its second ability.
- 明光模范的最后一个异能,在你因任何原因在其上放置一个或数个+1/+1指示物时都会触发,而不仅限于其第二个异能的结果。
仙华恶戏
瞬间
派出两个1/1蓝色,具飞行异能的仙灵衍生生物。当你如此作时,横置目标由对手操控的生物。
- You don't choose a target creature at the time you cast this spell. Rather, a second "reflexive" ability triggers when you create two 1/1 blue Faerie creature tokens this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
- 在你施放此咒语时,不需选择目标生物。而是当你以此法派出两个1/1蓝色仙灵衍生生物时,会触发另一个「自身」异能。于该异能进入堆叠时,你需为其选择一个目标。每位牌手都可以如常回应此触发式异能。
救护晶角兽
生物~猫/野兽
系命(此生物造成的伤害会让你获得等量的生命。)
当此生物进场时,在至多两个其他目标由你操控的生物上各放置一个+1/+1指示物。
- You can't target the same creature twice with Felidar Savior's last ability.
- 你不能将同一个生物两次指定为救护晶角兽最后一个异能的目标。
崩倒重击
法术
在目标由你操控的生物上放置一个+1/+1指示物。然后该生物向目标由对手操控的生物造成伤害,其数量等同于前者的力量。
- You can't cast Felling Blow unless you choose a creature you control and a creature an opponent controls as targets.
- 除非你能同时指定一个由你操控的生物和一个由对手操控的生物为目标,否则你不能施放崩倒重击。
- As Felling Blow tries to resolve, if either creature is an illegal target, the creature you control won't deal damage. If the creature you control is a legal target but the other creature isn't, your creature will still get a +1/+1 counter.
- 于崩倒重击试图结算时,如果任一生物已经是不合法目标,则由你操控的生物不会造成伤害。如果由你操控的生物是合法目标,但另一个生物不是,则你的生物仍会得到一个+1/+1指示物。
入魔熊猫
生物~熊/恶魔
每当你获得生命时,在此生物上放置一个+1/+1指示物。
当此生物死去时,将另一张目标法术力值等于或小于此生物力量的非熊生物牌从你坟墓场移回战场。
- Fiendish Panda's first ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
- 无论是入魔熊猫的异能,还是药剂师践踏者的异能,都是每个获得生命的事件只会触发一次,无论是获得1点生命还是获得4点生命。
- If Fiendish Panda is dealt lethal damage at the same time that you gain life, it won't receive a counter from its first ability in time to save it.
- 如果入魔熊猫在受到致命伤害的同时获得生命,则它无法及时因其第一个异能获得指示物,也就无法活下来。
- Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Fiendish Panda's first ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
- 每个具系命异能的生物造成战斗伤害,都会分别触发一次获得生命的事件。举例来说,如果两个由你操控且具系命异能的生物同时造成战斗伤害,则入魔熊猫的第一个异能会触发两次。但是,如果某个由你操控且具系命异能的生物同时对数个生物、牌手、鹏洛客和/或战役造成伤害(也许是因为它具有践踏异能,或是被一个以上的生物阻挡),则该异能只会触发一次。
- If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Fiendish Panda's first ability triggers only once.
- 如果你因「每有一个」某东西或「等同于」某东西的数量而获得若干生命,则这算作一个获得生命事件,入魔熊猫的第一个异能只会触发一次。
- In a Two-Headed Giant game, life gained by your teammate won't cause Fiendish Panda's first ability to trigger, even though it caused your team's life total to increase.
- 在双头巨人游戏中,虽然由你队友获得的生命会增加你队伍的总生命,但这不会触发入魔熊猫的第一个异能。
- Use Fiendish Panda's power as it last existed on the battlefield to determine which creature cards may be targeted with its last ability. (Feel free to think of this as a metric of just how fiendish the panda was.)
- 利用入魔熊猫最后在战场上时的力量,来决定其最后一个异能可以指定哪些生物牌为目标。(你可以将此视为该熊猫究竟有多狡诈的量度。)
暴烈陨灭
瞬间
暴烈陨灭对目标生物造成5点伤害。放逐至多一个目标贴附在该生物上的武具。如果本回合中该生物将死去,则改为将它放逐。
- Fiery Annihilation can target a creature that has no Equipment attached to it.
- 暴烈陨灭可以指定未装备武具的生物为目标。
- If the target creature is an illegal target when Fiery Annihilation begins to resolve, the target Equipment (if any) won't be exiled.
- 如果在暴烈陨灭开始结算时,该目标生物已经是不合法目标,则该目标武具(如有)不会被放逐。
- If the target Equipment is no longer attached to the target creature when Fiery Annihilation resolves, it won't be exiled.
- 如果在暴烈陨灭结算时,该目标武具已不再贴附于该目标生物上,则它不会被放逐。
- Fiery Annihilation's replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage.
- 如果该目标生物在本回合中因故将死去,暴烈陨灭的替代性效应就会将它放逐,而不是只有在其因致命伤害而死去的情况下才会放逐。
喷火幼龙
生物~龙
飞行
每当你施放非生物咒语或龙咒语时,喷火幼龙向每位对手各造成1点伤害。
- Firespitter Whelp's last ability will resolve before the spell that caused it to trigger. The ability will resolve even if that spell is countered or otherwise leaves the stack without resolving.
- 喷火幼龙的最后一个异能会比触发它的咒语先一步结算。就算该咒语被反击,或因故离开堆叠而未能结算,此异能仍会结算。
钓鱼竿
神器~武具
佩带此武具的生物具有「{1},{T}:横置钓鱼竿:在钓鱼竿上放置一个钓饵指示物。」
每当佩带此武具的生物成为未横置时,从此武具上移去一个钓饵指示物。若你如此作,则派出一个1/1蓝色的鱼衍生生物。
佩带{2}({2}:贴附在目标由你操控的生物上。只能于法术时机佩带。)
- The ability granted by Fishing Pole's first ability refers only to the Fishing Pole granting that ability, not any other permanent on the battlefield named Fishing Pole.
- 钓鱼竿的第一个异能所赋予的异能,只会提及赋予该异能的钓鱼竿,而不会提及战场上其他名为钓鱼竿的永久物。
始饥戈厄塔
传奇生物~长老/恐龙
此咒语减少{X}来施放,X为由你操控之生物的力量总和。
践踏
- To determine Ghalta's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases, then apply any cost reductions. Ghalta's mana value remains unchanged, no matter what the total cost to cast it was.
- 要计算戈厄塔的总费用,先从法术力费用开始(如果有其他牌的效应允许你支付替代性费用,则从替代性费用开始),加上费用增加的数量,然后再减去费用减少的数量。无论施放戈厄塔的总费用为何,其法术力值都不会改变。
- The total cost to cast Ghalta is locked in before you pay that cost. For example, if you control three 2/2 creatures, including one you can sacrifice to add {C}, the total cost of Ghalta is {4}{G}{G}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
- 在你支付戈厄塔的费用之前,其总费用就已锁定。举例来说,如果你操控三个2/2生物,其中一个可以牺牲来加{无},则戈厄塔的总费用为{四}{绿}{绿}。然后你可以在支付费用前、起动法术力异能的时候牺牲该生物。
- If a creature's power is somehow less than 0, it subtracts from the total power of your other creatures. If the total power of your creatures is 0 or less, Ghalta's cost remains {10}{G}{G}.
- 如果某生物的力量因故小于0,则会从你其他生物的力量总和中减去该数值。如果你所有生物的力量总和为0或更小,则戈厄塔的费用仍为{十}{绿}{绿}。
- Ghalta's first ability can't reduce its cost below {G}{G}.
- 戈厄塔的第一个异能无法将其费用降到{绿}{绿}以下。
鬼怪式谈判
法术
鬼怪式谈判对目标生物造成X点伤害。派出若干1/1红色鬼怪衍生生物,其数量等同于以此法对该生物造成的过量伤害数量。
- Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.
- 如果对某生物造成的伤害大于其致命伤害,则称该生物受到过量伤害。通常来说,这意味着造成的伤害大于其防御力,但也会考虑已标记在该生物上的伤害。
- In some unusual cases, Goblin Negotiation may have deathtouch. Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn't greater than the creature's toughness
- 在一些特殊情况下,鬼怪式谈判可能会具有死触异能。由于只要是由具死触异能的来源对生物造成的1点伤害,就会被视为致命伤害,因此只要造成的伤害数量大于1,就会造成过量伤害,就算总伤害数量并未超过该生物的防御力也是如此。
攫物巨海兽
生物~巨海兽
地落~每当一个由你操控的地进场时,横置目标由对手操控的生物并在其上放置一个晕眩指示物。(如果其上有晕眩指示物的永久物将成为未横置,则改为从其上移去一个晕眩指示物。)
- You may target a creature that's already tapped with Grappling Kraken's ability. In that case, you'll just put a stun counter on that creature.
- 你可以将已横置的生物指定为攫物巨海兽异能的目标。在此情况下,你只会在该生物上放置一个晕眩指示物。
无胆劫掠客
生物~骷髅妖/海盗
死触(它对生物造成的任何数量伤害都足以消灭后者。)
突击~当此生物进场时,若你本回合中攻击过,则检视你牌库顶的三张牌。你可以将其中一张放回你的牌库顶。将其余的牌置入你坟墓场。
- If there are fewer than three cards remaining in your library when Gutless Plunderer's last ability resolves, look at all of the cards in your library and follow the instructions in order. For example, if you had only two cards in your library, you would look at both, put up to one on top of your library, and put the rest into your graveyard. Sounds like a gutsy move.
- 如果在无胆劫掠客的最后一个异能结算时,你牌库中剩余的牌少于三张,则检视你牌库中的所有牌,并依序执行指示。举例来说,如果你牌库中只有两张牌,则你会检视这两张牌,将其中一张放回你的牌库顶,然后将其余的牌置入你的坟墓场。听起来真是个冒险的决定。
恒晓传令使
生物~天使
闪现(你可以于你能够施放瞬间的时机下施放此咒语。)
飞行
你这盘游戏不会输,对手也不会赢。
- No game effect can cause you to lose the game or cause any opponent to win the game while you control Herald of Eternal Dawn. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you have no other choice out of your Demonic Pact, an opponent reaches the Maze's End, or so on. You keep playing.
- 于你操控恒晓传令使期间,没有任何游戏效应能让你输掉这盘游戏,或让任何对手赢得这盘游戏。无论你是处于以下状况:生命为0或更少;在你的牌库为空时被迫抓牌;中毒指示物数量达到十个或更多;因恶魔契约而别无选择;对手到达迷宫终点;等等。你都能继续进行游戏。
- Other circumstances can still cause you to lose the game. For example, you will lose a game if you concede or if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a tournament rules infraction.
- 其他情况仍然会让你输掉这盘游戏。举例来说,如果你在正式比赛中因违反比赛规则而被判失去一盘游戏或一盘比赛,或是你认输,你都会输掉这盘游戏。
- You can't pay more life than you have, even if you won't lose the game.
- 你不能支付超过你生命数量的生命,就算你不会输掉这盘游戏也是一样。
- If you control Herald of Eternal Dawn in a Two-Headed Giant game, your team can't lose the game and the opposing team can't win the game.
- 如果你在双头巨人游戏中操控恒晓传令使,则你的队伍不能输掉这盘游戏,且对手队伍也不能赢得这盘游戏。
至高仙诈术师
生物~仙灵/法术师
闪现(你可以于你能够施放瞬间的时机下施放此咒语。)
飞行
你可以将咒语视同具有闪现异能地来施放。
- High Fae Trickster's last ability applies only to casting spells. It does not, for example, change when you may activate abilities that can be activated "only as a sorcery."
- 至高仙诈术师的最后一个异能只会对施放咒语生效。举例来说,它不会改变你能起动注记「只能于法术时机起动」的异能时机。
上流猎手
生物~吸血鬼/贵族
飞行
每当此生物攻击时,你可以牺牲另一个生物。若你如此作,则在此生物上放置一个+1/+1指示物。
每当另一个非衍生物的生物死去时,抓一张牌。
- If High-Society Hunter dies at the same time as one or more other nontoken creatures, its last ability will trigger for each of those creatures.
- 如果上流猎手与一个或数个其他非衍生物的生物同时死去,则每有一个此类生物,上流猎手的最后一个异能便会触发一次。
造妖大群
生物~造妖
每当你抓每回合中你的第二张牌时,派出一个为此生物复制品的衍生物。
- Homunculus Horde doesn't need to have been under your control when the first card is drawn for its ability to trigger. As long as you control it when you draw your second card in a turn, that ability will trigger.
- 造妖大群不需要在你抓第一张牌时就受你操控,其异能便会触发。只要你在该回合抓第二张牌时操控它,该异能就会触发。
- The token copy will have Homunculus Horde's ability and will be able to create copies of itself.
- 该衍生物复制品会具有造妖大群的异能,且能够产生其本身的复制品。
- The token doesn't copy whether Homunculus Horde is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
- 该衍生物不会复制下列状态:造妖大群是否为横置,它上面有没有指示物、贴附了灵气,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。
- If Homunculus Horde leaves the battlefield before its triggered ability resolves, the token will still enter as a copy of Homunculus Horde, using Homunculus Horde's copiable values from when it was last on the battlefield.
- 如果造妖大群在其触发式异能结算前就已离开战场,则该衍生物仍会作为造妖大群的复制品来进场,且会利用造妖大群最后在战场上时的可复制特征值。
- In the unusual case where Homunculus Horde becomes a copy of something else while its triggered ability is on the stack but before it resolves, the token will enter as a copy of whatever Homunculus Horde is copying. (Sometimes a horde of homunculi isn't helpful.)
- 在不寻常的情况下,如果造妖大群于其触发式异能仍在堆叠上但尚未结算时成为其他东西的复制品,则该衍生物进场时会是造妖大群所复制的东西之复制品。(有时一堆人偶也没什么用。)
焚焰冲击
法术
焚焰冲击击对目标生物造成6点伤害。
你可以弃一张牌。若你如此作,则抓一张牌。
- If the target creature is an illegal target when Incinerating Blast tries to resolve, it won't resolve and none of its effects will happen. You won't discard or draw.
- 如果在焚焰冲击试图结算时,该目标生物已经是不合法目标,则它不会结算,且其所有效应都不会生效。你不会弃牌或抓牌。
他界启示
法术
磨三张牌,然后将一张瞬间或法术牌从你的坟墓场移回你手上。
返照{5}{U}{U}(你可以从你坟墓场施放此牌,并支付其返照费用,然后将它放逐。)
- The instant or sorcery card you return doesn't have to be one of the milled cards. It can't be Inspiration from Beyond itself, which will be on the stack and not in your graveyard as it's resolving.
- 你移回的瞬间或法术牌不一定要是刚磨掉的牌之一。你不能移回他界启示本身,因为于其结算时,它会在堆叠上,而不在你的坟墓场中。
励志神圣武士
生物~人类/骑士
于你的回合中,此生物具有先攻异能。(它会比不具先攻异能的生物提前造成战斗伤害。)
于你的回合中,由你操控且其上有+1/+1指示物的生物具有先攻异能。
- Losing or gaining first strike after first-strike damage has been dealt won't cause a creature you control to deal combat damage twice or not deal combat damage.
- 在造成先攻伤害之后再失去或获得先攻异能,不会让由你操控的生物造成两次战斗伤害,也不会让其根本不造成战斗伤害。
骑刺贯身
瞬间
骑刺贯身对目标进行攻击或阻挡的生物造成3点伤害。你获得1点生命。
- If the target creature is an illegal target when Joust Through tries to resolve, it won't resolve and none of its effects will happen. You won't gain life.
- 如果在骑刺贯身试图结算时,该目标生物已经是不合法目标,则它不会结算,且其所有效应都不会生效。你不会获得生命。
巧忍魁渡
传奇鹏洛客~魁渡
每当一个由你操控的生物对任一牌手造成战斗伤害时,在魁渡上放置一个忠诚指示物。
+1:至多一个目标由你操控的生物本回合不能被阻挡。抓一张牌,然后弃一张牌。
-2:派出一个1/1蓝色忍者衍生生物。
-9:你获得具有以下异能的徽记~「每当任一牌手施放咒语时,你派出一个2/1蓝色忍者衍生生物。」
- You don't have to choose a target for Kaito's first loyalty ability. However, if you do and that target is illegal when the ability tries to resolve, it won't resolve and none of its effects will happen. You won't draw or discard. The loyalty counter that was added to Kaito to pay the cost of the ability will remain on Kaito, however.
- 你不一定要为魁渡的第一个忠诚异能选择目标。不过,如果你选择了目标,且当该异能试图结算时,该目标已经不合法,则该异能不会结算,其所有效应都不会生效。你不会抓牌或弃牌。不过,支付该异能费用而加在魁渡上的忠诚指示物会留在魁渡上。
- The ability of the emblem created by Kaito's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
- 由魁渡的最后一个异能产生的徽记之异能,会比触发它的咒语先一步结算。就算该咒语被反击,或因故离开堆叠而未能结算,此异能仍会结算。
时空行客凯澜
传奇生物~人类/仙灵/斥候
{1}{R}:如果凯澜是斥候,则它成为人类/仙灵/侦探且获得「每当凯澜对任一牌手造成战斗伤害时,放逐你的牌库顶牌。本回合中,你可以使用该牌。」
{2}{R}:如果凯澜是侦探,则它成为3/2人类/仙灵/浪客且获得连击异能。
- Neither of these abilities have durations. If one of them resolves, it will remain in effect until the game ends, Kellan leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
- 这两个异能均不具有时限。如果其中一个结算,则它会一直持续到游戏结束、凯澜离开战场,或是有后续效应改变其特征为止。
- Kellan's abilities overwrite its existing creature types. For example, once Kellan's first ability resolves, if he was a Scout when it resolved, Kellan will be a Human Faerie Detective. He won't have the Scout creature type.
- 凯澜的异能会盖过其原本的生物类别。举例来说,一旦凯澜的第一个异能结算,如果他在该异能结算时是斥候,则凯澜会是人类/妖精/侦探。他不会具有斥候此生物类别。
- You can activate Kellan's abilities regardless of what creature types he currently has. Each ability checks Kellan's creature types when it resolves. If Kellan doesn't have the appropriate creature type at that time, the ability will do nothing.
- 无论凯澜当前具有何种生物类别,你都可以起动他的异能。每个异能都会在其结算时检查凯澜的生物类别。如果在该时刻,凯澜不具有相应的生物类别,则该异能没有效果。
- The effects from Kellan's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including these two, regardless of the order in which they are created.
- 如果设定力量和/或防御力的效应是在凯澜的异能结算之前就已存在,则后者的效应才会盖过前者。它们不会盖过不设定力量或防御力的效应(例如来自静止式异能、指示物或已结算的咒语或异能),也不会盖过在它们结算之后才生效的设定力量和防御力的效应。将该生物的力量和防御力互换的效应,总是会在其他改变力量或防御力的效应生效之后生效,包括这两个效应,不论它们是以何种顺序产生。
扬潮奇奥拉
传奇生物~人鱼/贵族
当奇奥拉进场时,抓两张牌,然后弃两张牌。
门槛~每当奇奥拉攻击时,若你坟墓场中有七张或更多牌,则你可以派出传奇衍生生物深洋后裔,其为8/8蓝色章鱼。
- Kiora's threshold ability checks your graveyard at the moment it would trigger to see if you have seven or more cards in your graveyard. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't have seven or more cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
- 奇奥拉的门槛异能会在它将触发的时刻检查你的坟墓场,看看你是否有七张或更多牌在其中。如果没有,则该异能根本不会触发。如果触发了此异能,则于它试图结算时,还会再进行一次检查。如果在该时刻,你的坟墓场中没有七张或更多牌,则该异能不会结算,且其所有效应都不会生效。
吞世巨蛇寇玛
传奇生物~巨蛇
此咒语不能被反击。
践踏,守护{4}
每当寇玛对任一牌手造成战斗伤害时,派出四个3/3蓝色,名称为寇玛盘蛇的巨蛇衍生生物。
- A spell or ability that counters spells can still target Koma. When that spell or ability resolves, Koma won't be countered, but any additional effects of the countering spell or ability will still happen.
- 能够反击咒语的咒语或异能仍能指定寇玛为目标。当这类咒语或异能结算时,寇玛不会被反击,但反击咒语或异能具有的其他效应仍会生效。
地脉斧
神器~武具
如果你的起手牌中包含了地脉斧,则你可以让它在战场上来开始游戏。
佩带此武具的生物得+1/+1且具有连击与践踏异能。
佩带{3}({3}:贴附在目标由你操控的生物上。只能于法术时机佩带。)
- A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
- 牌手的「起手牌」是指在所有牌手都已进行再调度后,该牌手的手牌。如果牌手的手牌中有允许从起手牌中进行之动作的牌,则先由先手牌手先行执行所有此类动作,且顺序由其自行决定,然后其他牌手依照回合顺序依次执行。然后开始第一个回合。
兴奋探险家烂宝
传奇生物~野兽/贵族
你在自己的每个回合中可以额外使用一个地。
{4}{G}{G},{T}:检视你牌库顶的六张牌。你可以展示其中一张法术力值等于或小于由你操控之地数量的生物牌,并将之放进战场。将其余的牌以随机顺序置于牌库底。
- The effect of Loot's first ability is cumulative with similar effects. For example, if you control both Loot and Exploration (an enchantment with "You may play an additional land on each of your turns"), you'll be able to play three lands during each of your turns.
- 烂宝的第一个异能之效应会与其他类似效应累加。举例来说,如果你同时操控烂宝和探索**(一个具有「你可以在你的每个回合中额外使用一个地」的结界),则你在每个回合中都能使用三个地。
- If a creature card in your library has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
- 如果你牌库中的某张生物牌之法术力费用中包含{X},则在确定其法术力值时,X为0。
灿光拒斥
瞬间
如果此咒语以已横置的生物为目标,则它减少{3}来施放。
消灭目标生物。
- To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
- 要计算咒语的总费用,先从要支付的法术力费用或替代性费用开始,加上费用增加的数量,然后再减去费用减少的数量。无论施放咒语的总费用为何,该咒语的法术力值都不会改变。
辉月洞察
法术
由你操控的非地永久物间每有一种法术力值,便抓一张牌。
- If a permanent you control has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
- 如果某个由你操控的永久物之法术力费用中包含{X},则在确定其法术力值时,X为0。
午夜茶点
结界
突击~在你的结束步骤开始时,若你本回合中攻击过,则派出一个食品衍生物。(它是具「{2},{T},牺牲此衍生物:你获得3点生命」的神器。)
{2}{B},牺牲此结界:目标对手失去X点生命,X为你本回合中获得过的生命数量。
- The value of X is determined only once, as Midnight Snack's last ability resolves.
- X的数值只会于午夜茶点的最后一个异能结算时确定一次。
恼人秘教徒
生物~人类/法术师
飞行
每当你抓每回合中你的第二张牌时,派出一个1/1蓝色,具飞行异能的仙灵衍生生物。
- Mischievous Mystic doesn't need to have been under your control when the first card is drawn for its ability to trigger. As long as you control it when you draw your second card in a turn, that ability will trigger.
- 恼人秘教徒不需要在你抓第一张牌时就受你操控,其异能便会触发。只要你在该回合中抓第二张牌时操控它,该异能就会触发。
苔生多头龙
生物~元素/多头龙
践踏(此生物造成之过量战斗伤害能对所攻击的牌手或鹏洛客造成之。)
此生物进场时上面有一个+1/+1指示物。
地落~每当一个由你操控的地进场时,将此生物上的+1/+1指示物数量加倍。
- To double the number of +1/+1 counters on Mossborn Hydra, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
- 将苔生多头龙上的+1/+1指示物数量加倍之流程为:在其上放置等同于其上已有之数量的+1/+1指示物。其他会与在其上放置指示物互动的牌,也会如此与此效应互动。
- If Mossborn Hydra somehow enters at the same time as one or more other lands you control, its last ability triggers for each of those lands.
- 如果苔生多头龙因故与一个或数个由你操控的其他地同时进场,则每有一个此类地,苔生多头龙的最后一个异能便会触发一次。
锐齿龙群
生物~恐龙
丧心~在你的结束步骤开始时,若本回合中由生物死去,则在目标由你操控的生物上放置两个+1/+1指示物。
- Needletooth Pack's last ability will check as the end step starts to see if a creature died this turn. If none did, the ability won't trigger at all.
- 锐齿龙群的最后一个异能会于结束步骤开始时检查本回合中是否有生物死去。如果没有,则该异能根本不会触发。
穿孔艺师
生物~魔鬼
死触(它对生物造成的任何数量伤害都足以消灭后者。)
突击~在你的结束步骤开始时,若你本回合中攻击过,则对每位对手而言,除非该牌手牺牲一个依其选择的非地永久物或弃一张牌,否则其便失去3点生命。
- While resolving Perforating Artist's last ability, your opponent chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life. Your opponent can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.
- 在结算穿孔艺师的最后一个异能时,对手选择一张要弃掉的牌(但不需展示),选择一个要牺牲的非地永久物,或选择两者都不作。然后该牌手弃掉该牌、牺牲该永久物,或失去3点生命。对手始终可以选择失去3点生命,就算其有牌可弃或有非地永久物可牺牲也是如此。
- In a multiplayer game, each opponent in turn order makes their choice once, then all of the actions occur simultaneously. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn't revealed until it's discarded.
- 在多人游戏中,每位对手按照回合顺序各作一次选择,然后所有动作同时发生。对手在作出选择时,会知道之前对手的选择为何,但以此法选择要弃掉的牌在被弃掉之前不会被展示。
- In a Two-Headed Giant game, Perforating Artist's last ability causes both opponents to sacrifice a nonland permanent, discard a card, or lose 3 life.
- 在双头巨人游戏中,穿孔艺师的最后一个异能会让两位对手都牺牲一个非地永久物、弃一张牌或失去3点生命。
浩大无比
法术
直到回合结束,由你操控的生物得+10/+10且获得警戒异能。
- Preposterous Proportions affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn.
- 浩大无比只影响它结算时由你操控的生物。它不会影响在该回合稍后时段才受你操控的生物。
刺毛高大亚龙
生物~亚龙
践踏
每当一个由你操控的生物于你的回合中造成战斗伤害时,在其上放置等量的+1/+1指示物。(它要活下来才能得到指示物。)
你可以从你的坟墓场施放此牌,但在其他费用以外,还须从由你操控的生物上移去总共六个指示物。
- You must follow all normal timing rules when casting Quilled Greatwurm from your graveyard with the permission granted by its last ability.
- 当你利用刺毛高大亚龙的最后一个异能从你的坟墓场中施放它时,你必须遵循所有正常时机规则。
召起过往
法术
将所有法术力值等于或小于2的生物牌从你的坟墓场移回战场。
- If a creature card in your graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
- 如果你坟墓场中的某张生物牌之法术力费用中包含{X},则在确定其法术力值时,X为0。
批驳
瞬间
反击目标咒语。抓一张牌,然后弃一张牌。
- If the target spell is an illegal target when Refute tries to resolve, it won't resolve and none of its effects will happen. You won't draw or discard.
- 如果在批驳试图结算时,该目标咒语已经是不合法目标,则它不会结算,且其所有效应都不会生效。你不会抓牌或弃牌。
召龙仪式
结界
每当你施放瞬间或法术咒语时,派出一个5/5红色,具飞行异能的龙衍生生物。
- Rite of the Dragoncaller's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
- 召龙仪式的异能会比触发它的咒语先一步结算。就算该咒语被反击,或因故离开堆叠而未能结算,此异能仍会结算。
幽僻庭院
地
于幽僻庭院进场时,选择一种生物类别。
{T}:加{C}。
{T}:加一点任意颜色的法术力。此法术力只能用来施放该类别的生物咒语,或是起动为该类别之生物来源的异能。
- If Secluded Courtyard is somehow on the battlefield without a chosen type, mana from its second mana ability can't be spent on anything.
- 如果幽僻庭院因故在战场上,但未选择类别,则其第二个法术力异能产生的法术力不能用于任何用途。
空骑士扈从
生物~猫/斥候
每当另一个由你操控的生物进场时,在此生物上放置一个+1/+1指示物。
只要此生物上有三个或更多+1/+1指示物,它便具有飞行异能,且额外具有骑士此类别。
- If Skyknight Squire enters at the same time as one or more other creatures you control, its first ability will trigger for each of those other creatures.
- 如果空骑士扈从与一个或数个由你操控的其他生物同时进场,则每有一个此类其他生物,空骑士扈从的第一个异能便会触发一次。
- Once Skyknight Squire has been blocked, putting enough +1/+1 counters on it to give it flying won't cause it to become unblocked.
- 一旦空骑士扈从已被阻挡,此时再在其上放置足够的+1/+1指示物以赋予其飞行异能,也不会使其成为未受阻挡。
魂石庇护地
地
{T}:加{C}。
{4}:此地成为3/3,具警戒异能和所有生物类别的生物。它仍然是地。
- Soulstone Sanctuary's last ability doesn't have a duration. Once it resolves, it will remain in effect until the game ends, Soulstone Sanctuary leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
- 魂石庇护地的最后一个异能没有时限。一旦它结算,它会一直持续到下列任一情况发生为止:游戏结束、魂石庇护地离开战场,或是有后续效应改变其特征。
- If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
- 如果此牌成为生物,但你并未在你最近的一回合开始时持续操控它,则你在该回合中不能起动其法术力异能或以它攻击。
传乱魔
生物~魔鬼
{2}{R}:目标生物本回合不能进行阻挡。
- Once a creature has been declared as a blocker, activating Sower of Chaos's last ability targeting that creature won't cause that creature to stop blocking.
- 一旦某生物已宣告为阻挡者,此时再起动传乱魔的最后一个异能并指定该生物为目标,也不会使该生物停止阻挡。
织魂蛛
生物~蜘蛛/精怪
延势
每当另一个由你操控且非衍生物的生物死去时,你可以从你牌库顶开始展示牌,直到展示出一张生物牌为止。将该牌置于你手上,其余则以随机顺序置于你牌库底。
- If Spinner of Souls dies at the same time as one or more other nontoken creatures you control, its last ability will trigger for each of those other creatures.
- 如果织魂蛛与一个或数个其他由你操控且非衍生物的生物同时死去,则每有一个此类生物,织魂蛛的最后一个异能便会触发一次。
密箱劫盗
生物~半兽人/海盗
突击~当此生物进场时,若你本回合中攻击过,则放逐你牌库顶的两张牌。选择其中一张。直到你下一个回合的回合结束,你可以使用该牌。
- You pay all costs and follow all normal timing rules for cards played with the permission granted by Strongbox Raider's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
- 你利用密箱劫盗的异能所允许来使用牌时,仍须支付所有费用并遵循正常时机规则。举例来说,如果所放逐的牌是地牌,则你只能在你的行动阶段中且堆叠为空的时候使用之。
日佑治疗师
生物~人类/僧侣
增幅{1}{W}(你于施放此咒语时可以额外支付{1}{W}。)
系命(此生物造成的伤害会让你获得等量的生命。)
当此生物进场时,若它已增幅,则将目标法术力值等于或小于2的非地永久物牌从你坟墓场移回战场。
- If a card in your graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
- 如果你坟墓场中某张牌的法术力费用包括{X},则在确定其法术力值时,X为0。
饰品妙盗细骨
传奇生物~骷髅妖/浪客
每当任一对手弃一张牌时,将它从其坟墓场放逐,且上面有一个匿物指示物。
于你的回合中,你可以从放逐区施放不由你拥有且其上有匿物指示物的牌,且能用任意种类的法术力来施放此类咒语。
{3}{B},{T}:每位对手各弃一张牌。只能于法术时机起动。
- Tinybones's second ability allows you to play all exiled cards you don't own with stash counters on them, regardless of whether they were put there by the Tinybones you currently control or a Tinybones that was previously on the battlefield.
- 细骨的第二个异能会让你能使用所有上面有储藏指示物、且不由你拥有的所放逐之牌,不论这些牌是由你当前操控的细骨放逐,还是由先前在战场上的细骨放逐。
- You pay all costs and follow all normal timing rules for cards played with the permission granted by Tinybones's second ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
- 你使用细骨第二个异能所允许的方式来使用牌时,仍须支付所有费用并遵循正常时机规则。举例来说,如果所放逐的牌是地牌,则你只能在你的行动阶段中且堆叠为空的时候使用之。
双焰暴君
生物~龙
飞行
如果某个由你操控的来源将任一对手或任一由对手操控的永久物造成伤害,则改为它造成两倍的伤害。
- The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Twinflame Tyrant unless it was the original source of damage.
- 这份伤害是由原本的伤害来源造成。除非双焰暴君是原本的伤害来源,否则这份加倍的伤害就不是由它造成的。
- If another effect (or effects) modifies how much damage a source you control would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Twinflame Tyrant's) apply. If all of the damage is prevented, Twinflame Tyrant's effect no longer applies.
- 如果有其他效应会影响由你操控的来源将造成之伤害的数量(例如防止部分伤害),则受到伤害的牌手或受到伤害之永久物的操控者选择这些效应(包括双焰暴君的效应)生效的顺序。如果所有伤害都被防止,则双焰暴君的效应不再生效。
- If damage dealt by a source you control is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively
- 如果由你操控的来源造成的伤害需要在数个永久物和/或牌手之间分配,则会先分配伤害,然后再将其数量加倍。举例来说,如果你以一个5/5具践踏异能的生物攻击,且它被一个2/2生物阻挡,则你可以将2点伤害分配给阻挡者,并将3点伤害分配给防御牌手。然后这两个数值分别加倍为4和6。
航向未知
瞬间
目标生物的操控者依其选择将之置于其牌库顶或牌库底。
刺探1。(检视你牌库顶的牌。你可以将其置入你的坟墓场。)
- If multiple cards are put into the library this way (such as when the spell targets a melded permanent), that permanent's owner puts all the cards on top or all the cards on the bottom. They put them in whatever order they wish, and do not need to reveal the order.
- 如果以此法将数张牌置入牌库(例如当该咒语以已融合的永久物为目标时),则由该永久物的拥有者决定是将所有牌置于牌库顶还是牌库底。该牌手可以任意决定这些牌的顺序,且不需展示该顺序。
女武神呼唤
结界
每当一个由你操控且非衍生物的非天使生物死去时,将该牌在其拥有者的操控下移回战场,且上面有一个+1/+1指示物。它具有飞行异能,且额外具有天使此类别。
- If Valkyrie's Call goes to the graveyard at the same time as one or more nontoken, non-Angel creatures you control die, its ability triggers once for each of those creatures.
- 如果女武神呼唤与一个或数个由你操控且非衍生物、非天使的生物同时死去,则每有一个此类生物,女武神呼唤的异能便会触发一次。
炽天使先锋
生物~天使/战士
飞行
每当你于每回合中首度获得生命时,刺探1。(检视你你牌库顶的牌。你可以将其置入你的坟墓场。)
- Vanguard Seraph's last ability triggers just once for your first life-gaining event on each turn, no matter how much life you gain.
- 无论你在每个回合中获得多少点生命,炽天使先锋的最后一个异能都只会因你第一个获得生命的事件而触发一次。
- If you gain life during a turn before Vanguard Seraph is on the battlefield, its last ability won't trigger that turn even if you gain life again later in the turn.
- 如果你在某回合中于炽天使先锋进场之前就获得过生命,则就算你在该回合稍后时段中再次获得生命,其最后一个异能也不会触发。
复仇血祭师
生物~吸血鬼/邪术师
每当此生物或另一个由你操控的生物死去时,目标对手失去1点生命且你获得1点生命。
- If Vengeful Bloodwitch dies at the same time as one or more other creatures you control, its ability will trigger for each of those creatures, including itself.
- 如果复仇血祭师与一个或数个由你操控的其他生物同时死去,则每有一个此类生物,其异能便会触发一次(包括它自己)。
循环护卫
生物~妖精/邪术师
丧心~在你的结束步骤开始时,若本回合中有生物死去,则选择一项~
•你获得2点生命。
•你抓一张牌且失去1点生命。
- Wardens of the Cycle's ability will check as the end step starts to see if a creature died this turn. If none did, the ability won't trigger at all.
- 循环护卫的异能会于结束步骤开始时检查本回合中是否有生物死去。如果没有,则该异能根本不会触发。
悖论塑师琦梦
传奇生物~人类/法术师
在你回合的战斗开始时,在至多两个目标由你操控的生物各上放置一个+1/+1指示物。
{G}{U},{T}:选择至多两个目标由你操控的生物和/或神器,将其上每种指示物的数量都加倍。
- To double the number of each kind of counter on a permanent, put another counter on it for each counter it already has. Effects that interact with counters being put onto permanents, such as the effect of Branching Evolution, apply as appropriate.
- 将永久物上每种指示物的数量加倍,意指在其上每有一个指示物,就再放置一个同样的指示物。会与在永久物上放置指示物互动的效应(例如分支进化的效应)会如常生效。
巫妖领主祝亚许
传奇生物~灵俑/邪术师
守护~支付2点生命。(每当此生物成为由对手操控之咒语或异能的目标时,除非该牌手支付2点生命,否则反击之。)
{T}:本回合中,你可以从你的坟墓场施放目标灵俑生物牌。
- You pay all costs and follow all normal timing rules for Zombie creature cards cast with the permission granted by Zul Ashur's last ability.
- 你以祝亚许最后一个异能所赋予的许可来施放灵俑生物牌时,仍须支付所有费用并遵循所有正常时机规则。
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